
We do not object to Mod developers continuing to share their amazing content, subject to the following: We have a long tradition of supporting creativity in our community. You should use Mods with caution and understand there may be risk. The Sims team doesn’t pre-screen, endorse or specifically support any particular Mod. For that reason, we support a framework in The Sims 4 that makes it easier for you to install and use Mods. We know that for many of you, Mods are an important part of your game experience. This includes both Custom Content and Game Mods.


This wasn't the only new to come from the Sims Summit, which coincided with the free-to-play release of The Sims 4. Maxis say that they'll launch with some existing custom content from popular creators already available. As a platform it's similar to Nexus Mods, with mods downloadable via the site or via a separate mod manager. Importantly, this is described as "supplementary", and Maxis say they won't force modders "to move to or use the CurseForge platform."Īlthough Maxis said they'd share more information over the holidays, there's a hub page already live that says the mod hub will be revealed on November 14th and the mod manager will enter open beta on December 6th.įor an idea of what to expect, there are of course already other existing games on CurseForge, with Minecraft and World Of Warcraft the most popular. Maxis say they want to create a platform where creators can "host their incredible creations", with "an additional level of security" for those downloading and installing the mods. Traditionally to download The Sims 4 cc meant heading to fan-created repositories and forums, or to the websites of individual creators.
